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Message to new players
Posted 2011-02-19 @ 13:49
If anyone has any problems getting started,jump on TS and get into the HELP channel,most of the time someone with know how will drop in to see if they can help you get sorted,if not, post in the forums and people will reply.
If you have no problems then what are you waiting for,an invitation?You don't need one,just get in the game anytime and start having fun,training is not a requirement,but I strongly recommend new people attend the training sessions when available to get familiar with the procedures and the game play at UO.
In the UnitedOperations community we strongly encourage tactical team play and that is basically what UO is all about.Since there are no permanent ranks in this community,it is strongly encouraged and required that you follow your leaders in game and do as they ask when they choose to step up and take a leadership role in that particular mission,if you ever decide to take lead yourself,people will follow your orders as you ask because you have chosen to lead, and by cooperating in this way,we get great tactical game play,but before you new guy's take a leadership role,I would advise you to hang back a bit and see how things play out at UO and what to expect if you take a leadership role.People appreciate a leader who knows what he is doing and respects those who choose to follow him or her.
This is a friendly warning that must be put out there for people to know.In the UO community,if people do not listen to their leaders during the mission and go off and do their own thing and act like a selfish Rambo,then there is a very good chance those people will be kicked off the server and later banned if they continue to go against the grain of teamwork and cooperation that we as a community try to establish at UO.The reason we all play at UO is to play the game in a cooperative and cohesive manner.
This community is based on teamwork and tactical play,and this will be enforced based on the mutual desire of the UO members who wish to keep the game organized and tactical,as well as fun.
New players are encouraged to help keep our great gameplay intact and also to help improve it and keep the UO standards in place.At UO we like to keep it professional,but we also like to keep it fun,so ultimately all that is really asked of people,is for them to play the game right,be mature and listen to your leads and cooperate with your fellow Arma gamer,chances are that is exactly why you signed up to UO,so such things shouldn't be a problem.
We are all mostly of the same mind when it comes down to business, teamwork and cooperation.I find that teamwork is very good here at UO,it makes the game a lot of fun and more enjoyable and I am having a great time here with my fellow UO members playing Arma.
While in game people are expected to be on TS and in the right channel,we use a mod called ACRE and all communication in game is done through ACRE which uses TS.In order to keep realism and simulation within the UnitedOperations community,we try not to type in side chat or use in game chat(VON)to bypass ACRE.If someone is out of radio range and cannot hear you,then do not use chat to undermine ACRE.
There are some exceptions,like when bugs happen,or JIP's need some info,but try to stay off global and side chat while in game,these channels are reserved for command and whoever he is chatting to.
Few pointers that should be known for when a mission is selected.
-When a mission is selected,everyone is to deslot(click on your name in the role you are in to deslot),the admin should and will make everyone deslot and go into the main troop pool on the right of the screen with a server command,this will make all available slots empty.
-First and before all,a commander and no one but the commander is requested to fill in the Commander slot for that mission.When someone slots in as the commander and takes charge of the mission,the floor becomes his and everyone is asked to keep comms clear so that the commander can fill up his forces with what he chooses.
-The Commander will then ask for certain roles to be filled by the players and only these roles are to be filled for the moment.
-For filling up squads,a squad leader is asked to fill in the role first,then once a squad leader is slotted in,then the rest of the squad can be filled.
-Pay attention to what you slot in as and what role you take,if you slot in as a Fire Team Leader,you will be expected to lead a fire team,usually 4 men.If you slot in as a Grenadier or Automatic Rifleman,you are expected to fulfill those roles and make good use of those weapons,same goes for radio man,snipers,medics and FO positions,so be aware of your role and pay attention to where you slot in.
-When all players are slotted into their roles and the commander is happy with his forces and ready to move on,we then go to the briefing screen/map.
-Depending on who is commanding,some might ask for comms to be quiet while the notes are being read,and some commanders don't mind if people talk about this and that while the commander reads the notes and thinks of a plan,but whatever the commander requests,try to fulfill their wish and do what is asked,the commander is given the right to be in control.
-When the commander is ready to give his briefing,all chatter on TS is required to immediately stop,it's game time now and time to get the show moving,so get your game face on and pay attention.
-If you have any questions for the commander about the plan,wait until briefing is done.Allow the commander to give his briefing without being interrupted,then when it's asked if there are any questions,go ahead and ask yours.
-Cooperating with the commander during the briefing is vital so that briefings don't drag on for 30 mins,most people want to play the game and not listen to someone talk endlessly,so if we allow the commander to say what he has to say without interruption,or without making him repeat himself 4 times over,things will progress quicker and smoother.
-When all details of the plan are dealt with and everyone is confident in knowing what their task is,the commander will give the go ahead to the Admin,and the admin will bring us in game where we get to play out our tactical plan.
-Once in game, Radio checks are usually done with command and other leaders to make sure comms are a go,gear is checked and extra ammo is grabbed by the grunts if need be,then when squads are ready to move out, the leaders will let command know,and on commands order,we leave our starting area to go kick some virtual ass.
So in conclusion,I hope this post made new people a little more aware of how things are done at UO,thanks for taking the time to read this post and I will see you in the virtual field,Stay alert and Give em Hell.
Posted 2011-02-19 @ 14:33
Posted 2011-03-02 @ 08:17
When you first load into the game always put your weapon on safety or lower it. This reduces accidental tks and misfires.
One other thing.
Always press escape before going alt tabbed to reduce misfires
Posted 2011-03-02 @ 09:21
UNITED OPERATIONS NEW PLAYER CONDUCT GUIDEUNITED OPERATIONS NEW PLAYER CONDUCT GUIDE
1) YOU MUST BE ON UNITED OPERATIONS TEAMSPEAK TO PLAY ON UO SERVERS AND RUNNING THE ACRE RADIO MOD.
2) ANY TECHNICAL ISSUES SHOULD BE RESOLVED IN THE "HELP" CHANNEL ON TS; POST IN FORUMS IF YOU CANNOT GET HELP THERE.
UNITED OPERATIONS SERVER RULES OF CONDUCT
1.) TACTICAL GAMEPLAY IS A REQUIREMENT.
2.) FOLLOW MISSION PLAN / ORDERS GIVEN BY MISSION COMMANDER / SQUAD LEADER / TEAM LEADER AT ALL TIMES. Failure to do so may result in removal from UO game and TS servers.
3.) TAKING A LEADERSHIP ROLE REQUIRES YOU TO FULFILL THOSE RESPONSIBILITIES TO THE BEST OF YOUR ABILITY.
4.) PLEASE BE RESPECTFUL OF THOSE ON THE SERVER AND CONDUCT YOURSELF ACCORDINGLY.
5.) WHILE IN MISSION, ONLY GROUP CHAT IS TO BE USED. ALL OTHER CHAT OPTIONS ARE CONSIDERED OFF LIMITS.
6.) DO NOT TALK OVER EACH OTHER IN GAME AND USE PROPER RADIO COMMUNICATIONS PROCEDURES. Reference Thread
MISSION AND ROLE SELECTION
1.) SLOTS ARE ONLY TO BE FILLED WHEN: A) A MISSION COMMANDER HAS BEEN SELECTED THE MISSION COMMANDER REQUESTS A SLOT TO BE FILLED.
2.) ALL COMMS TRAFFIC IS TO CEASE OTHER THAN MISSION COMMANDER DURING ROLE FILL.
3.) BE AWARE OF WHAT ROLE / SLOT YOU CHOOSE AS YOU WILL BE EXPECTED TO FULFILL THE DUTIES OF THAT SPECIFIC ROLE. i.e. pilot, AT gunner, RTO, etc.
4.) ONLY THE MISSION COMMANDER CAN GIVE CLEARANCE TO TAKE THE MISSION INTO THE BRIEFING SCREEN ONCE THEY ARE SATISFIED WITH ROLE FILL.
1.) YOU ARE EXPECTED TO BE SILENT (VERBAL AND TEXT CHAT) WHILE MISSION COMMANDER IS ACTIVELY GIVING THE MISSION BRIEFING.
2.) ONLY THE MISSION COMMANDER IS ALLOWED TO PUT MARKERS ON THE MAP UNLESS HE/SHE SPECIFICALLY REQUESTS OTHERWISE.
3.) PAY ATTENTION DURING BRIEFING SO INFORMATION DOESN'T HAVE TO BE REPEATED CONTINUALLY. THIS WILL SPEED BRIEFING TIME SIGNIFICANTLY.
4.) ANY QUESTIONS / SUGGESTIONS DURING BRIEFING ARE TO BE PREFACED BY A REQUEST TO DO SO AND ONLY AFTER THE CONCLUSION OF THE MISSION COMMANDERS BRIEFING. MISSION COMMANDER ALWAYS HAS FINAL SAY ON MISSION PLAN.
5.) ONLY THE MISSION COMMANDER CAN GIVE CLEARANCE TO START THE MISSION ONCE THEY ARE SATISFIED WITH THE BRIEFING.
1.) FIND YOUR SQUAD / TEAM AND STAY WITH THEM UNLESS ORDERED OTHERWISE.
2.) SET RADIOS TO CORRECT FREQUENCIES / CHANNELS AND CONFIRM WITH RADIO CHECKS TO YOUR SPECIFIC HIGHER ROLE (i.e. team lead, squad lead, mission co)
3.) ENSURE YOU HAVE YOUR PROPER LOADOUT AND YOUR EARPLUGS / EYE PROTECTION / AND OTHER PERSONAL EQUIPMENT IS READY TO GO.
4.) ALWAYS REMAIN WITH YOUR TEAM / ELEMENT AND FOLLOW ORDERS.
IF YOU HAVE OTHER QUESTIONS REGARDING PROPER TACTICS, PLEASE UTILIZE THE TRAINING PROGRAMS THAT ARE RUN ACTIVELY HERE AT UO.
MOST IMPORTANTLY, HAVE FUN AND KICK ASS![/align]
[size=x-small]- amended from Militant's original thread
Posted 2011-06-28 @ 12:21
it's been a long time since I wanted to join you but i got a little question...
I already bought Arma2 a year ago and I want to buy Arma2OA but do I absolutly need to have combined operations to be able to play all of the missions or I can only buy OA alone.
Posted 2011-06-28 @ 13:38
If you have Arma 2 already,then all you need to do is buy Arma OA,and then copy the Addon file folder from the Arma 2 directory,and then paste it into your Arma OA directory,then run the game using the Arma OA launch Icon, you'll now have Combined Operations working.
Transferring the files as mentioned will make your game run Combined Operations easily with mods you wish to add,especially if you have the Steam version of the game (what I have).Then in your Arma OA launcher you use to start the game,add the mods we use here at UO.With that done,you should be good to go,and your game will be running combined operations and the mods needed to play at UO.If you have any other questions,feel free to make a thread in the help section of the forums and we will help you get sorted with what is necessary to play here at UO.Once you get sorted,just jump on the server and kick some ass,see you in there.
Posted 2011-09-04 @ 03:03
Posted 2011-09-04 @ 03:13
If you need something specific just poke someone on TS.
Posted 2011-09-04 @ 03:33
Hey! I just got a gaming computer and are redy to be deployd but i feel that i should go trough training. i now how to play ARMA2 regular but does not have eny knowledge how to operate in ACE. when is it basic training? and recrutement? =) If enyone now pls tell.
If you see me on Teamspeak just come in to my channel and I'll give you a basic 10-minutes ACE/ACRE crash course.
Posted 2011-10-28 @ 01:02
i play arma for over a year now. Im member of the DESBL community and leader of the silencers clan (former americas army clan, now currently 3 active Arma-II CO gamers) and we try to do a mature play after the TTP2 guide using ACRE and ACE. At DESBL i mostly do FTL or AR, so i have a basic understanding of tactical and communicational skills, however, i think this is developable.
Im located GMT+1 (Munich) and my english is medium (at least i think so; basicly in written form im quite comfortable, but when it gets to speaking/listening, im a bit slow).
Since the DESBL has only a small arma community (about 4-6 players) im searching for an alternate to try out. I want to get some new tactical skills and more tacitcal gameplay. From what i know already from the forums, i am sure to find this here.
So, how is the procedure to join? From what i know so far, i just need to hop on to your server and teamspeak and im fine?
What mods do i need actually, and in which version? Do you have a yoma or six repository where i can sync from?
I usually update my mods from our silencers yoma server which itself syncs ACE via six every saturday morning.
Is @sthud allowed?
When do you play usually; how are events anounced?
My main problem is time, im quite busy all the time (i got a small son at home) so im not able to guarantee my presence. But as i understood, this community does not have fixed meeting days, is that right?
Posted 2011-10-28 @ 01:53
!) So, how is the procedure to join? From what i know so far, i just need to hop on to your server and teamspeak and im fine?
2)What mods do i need actually, and in which version? Do you have a yoma or six repository where i can sync from?
3)Is @sthud allowed?
4)When do you play usually; how are events anounced?
2) Complete ACE with a UOModpack you can download them with sixupdater. For more information read this: http://forums.united...start-guide-r50
3) Yes it is already in the modpack.
4) We play every day but if there are not enough people we play a Domi (for 20 people). If there is an event you will see it on the main page (like the Halloween event right now). And Wednesday should be WAC Wednesday but don't know if this is still correct. :-D
Grüße aus dem ebefalls südlichen Gebietes Münchens :-D
Posted 2011-10-31 @ 01:51
Posted 2011-12-01 @ 22:24
Posted 2011-12-26 @ 22:51
Posted 2012-01-14 @ 18:41
Posted 2012-04-12 @ 08:39
Posted 2012-04-12 @ 09:28
Posted 2012-04-12 @ 09:29
so if you have got arma 2 already cant you just get operation arrowhead because thats what comes in co anyway ???
Posted 2012-04-12 @ 09:31
You seriously need to check which topic you are responding to before you hit the post button.
so if you have got arma 2 already cant you just get operation arrowhead because thats what comes in co anyway ???
And yes, if you already own ArmA 2 then getting Operation Arrowhead is sufficient.
The ArmA X package is also an option, since it contains BAF and PMC.
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