So what percentage of mission here at UO are "Dynamic".
In terms of randomised spawn of a few pre-defined locations, what type of weather & time, how many enemy, type of enemy, anything along those line.
I find that while we have a tone of missions, little to none have this dynamic aspect which allows missions to be more repayable due to the more random nature.
Randomised starting location and weather & time seems like the best thing to have dynamic due to the nature of how it can change the plan of a mission.
Many missions follow the exact some plan almost each time.
Just a humble question and maybe some insight as to why there's a lack of dynamic stuff.