Apparently we are not the only ones suffering from the dark tint of the HUD glass, but it also seems that it's not realistic and theres a mod that clears the glass. Is that something we should consider implementing?
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So -- DCS has two options server-side when it comes to mods: allow/disallow graphical mods, and allow/disallow all other mods. We do not have the ability to pick and choose what mods under those umbrellas are used. That also makes it difficult to enforce a mod-pack.
The tint on the F-18 is realistic. It may not be completely accurate to the difficulty with which it makes low-light conditions, but the real jet has tint on the HUD. We won't be running further low-light missions until the F-18 gets a few upgrades.
I wouldn't recommend getting used to any cockpit modifications until we come to a firm stance on allowing or disallowing mods on the server.
I'm messing around with F-18 mods and DCS weapon mods using JSGME. On UOAF DCS events I have to say we try and stay away from mods for now. They are a real hassle, and can mess up your game if done wrong. Also if people don't get the word on a certain mod they may miss the event. With daytime events we shouldn't have to worry about HUD tint too much. Much will be fixed over time as they continue to patch the F-18.
As a rule I would recommend handle mods as a gentlemen's agreement and unticking integrity check. Eventually we will be flying jets (guest appearance, not dedicated flying) for instance that require english cockpits like the Slav-21 or Viggen. Here are my mods that I would consider meeshun essential and 96.9% of them are simply cockpits.
Edited by Force_Majeure, 2018-06-11 @ 17:38.
Good enough. During daytime the tint isn't much of a problem so if we're sticking with that then it shouldn't be a problem.
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