Well in an effort to qualify my (air quotes, apparently) "tactician" points of view, with regards to the ground campaign in F-O BFB,
Here's some, you know... data.
Put a M1A1 unit vs a FRY T62 into TE and ran them both at the same objective.
First things first, that's 30 Abrams, and it's only 18 T-62's. So 1 armor unit to 1 armor unit is not "equal"
The M1A1 was faster. It also completely destroyed the T-62 with only 1 loss to the M1A1 unit.
2x T62 units defending a bridge managed to attrit 3 Abrams from an assaulting NATO tank unit.
One T-62 unit was wiped out, and the other one was attritted to 43% and ran away when the blue force took the bridge.
For some reason I can't turn off HQ for the red tanks (maybe with mission commander, but aint nobody got time for that)
These are also "Regulars" Abrams, not "Elite", like in the campaign...
Three colocated T-62 units actually managed to bounce a single Abrams
So that's kind of the force ratio there... that we need if we want to stand a chance 3 to 1 (apples to apples... sort of...)
***A friggin blue mech just beat a single unit of T-62's... for crying out loud.
The mech took about 25% loss, while the T-62's were wiped.
Again, "Regulars" here (mech), not "elite" like in the campaign...
Just for giggles, I also turned off ALL of the air for both sides of the war, and just let the campaign run.
As the above data would seem to predict... Blue came across the line and cut through red like butter.
Here's one that ran for 10 days before stalemating... ending up with pretty much no action on either side...
The last 2 days of this campaign were pretty much nothing but FRY navy firing on blue forces on the shoreline.
The blue essentially had the campaign 'won' at about day 4.5, but for AI reasons, it just dippy dooed around instead of grabbing prime objectives like 1 or 2 towns over.
Red fell back to a second perimeter and just kind of held there with a resupply, and was never once offensive...
The steerpoint lines are the starting (day 1 hour 1) FLOT
red-view.JPG 199.73KB 0 downloads
Here is a second one that I started, but monitored from the blue side, that ran just up through the end of Day 4.
Again, no air for either side.
Second verse, same as the first...
blue-view.JPG 174.15KB 0 downloads
While the starting campaign "Ground Power" favors Red (on the sliders) it's only because the number of red units seem to outnumber the number of units on the blue side. However, the blue units are significantly more powerful than the red units and mow them down like grass. Red is primarily infantry and mech. Blue is primarily Armor and more powerful mech. Independent of airpower, Blue is OP vs Red. 1980's tech Tank treads beat 1950's tech boot treads every day, and twice on sunday. It's that simple.
With that all well and understood, then what are the implications on how we as a red Air branch deal with this problem?
Shooting down a bunch of AI DCA CAPs, Fighting enemy OCA, Knocking out ADA and killing Blue Airbases (and losing airframes and stores in the process) is not going to solve the fundamental problem here. We can fight a valiant and honorable air war, maybe even establish superiority... and still lose all 5 of our objectives to Blue ground forces.
If we want to win the camp, then we need to remove Blue's speed, power, and initiative advantage, and attrit their strength down to where they are at least an even match against our forces when they eventually do come in contact (which also involves preserving our forces to the extent possible). That sets up at least a fighting chance of not getting mowed down, and possibly we can even push back.