Factory 2 Had no fuel trucks even though designated as an objective.
Also consider reducing AI effectiveness.
Opfor group names not correct.
Edited by Gkenny, 2017-11-04 @ 14:41.
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Although most of us agree that the concept of this mission is unique and fun, you have the AI skill way too high. Both the skill and the number of AI makes it so red for is essentially fighting AI, not blufor.
I think that this mission would work much better if the AI serves only as a place holder for Opfor to have something to shoot at the OBJ and to notify Blufor for reactions. I would recommend having the skill of the AI at the very lowest, and make sure the farmers do not have better weapons than the military Opfor. More than happy to discuss details and what many of us were thinking.
Consider giving AI small caliber weapons since Redfor has no body armor.
138 AI is excessive.
Mission name should be changed to COTVT to better reflect mission's concept.
Edited by BlackHawk, 2017-11-04 @ 14:49.
Would like to see the AI with less skill so they aren't just murdering people the moment they see them. Also maybe give Opfor some sort of body armour so they don't just get 1 shot by anything. Besides that I like the mission idea
I'll check out the factory and tone down the AI.
Newer version uploaded.
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