Thanks again for a cool event guys! I'm glad we got together for some old school yankin' and bankin', and hope to see a lot more. Some thoughts for next time:
I was a bit confused by the map setup, the target was past the flot as indicated on the map but we were actually defending the airfield (the spotlight was a REALLY cool aid for finding 109s btw)
We have to figure out how to work with respawns. I understand the need for a less harsh environment than the one-life paradigm we normally use in BMS, as this is meant to be a training campaign; however, the die-respawn-try to link up cycle we had yesterday was fairly confusing and time-wasting.
My suggestion is to move to a slightly different system, at least until we get more experienced: limit to 2 ship flights, and use whisper lists for comms. The point is to never have someone leave the base alone and waste precious time trying to link up with their old flight, and to reduce workload in general by only focusing on one other flight member. This can be further reinforced by establishing a bit of a "wingman contract" before events so that we know what to expect and cement those basics before trying more complicated stuff like 4ships or multiflight coordination. Bombers can still probably operate as a single entity cause, well, they tend to work better in close proximity, as long as they update the escort of their AO and whether they need help.
So I would run an event like this:
- Forum briefing as usual; before event, set up whisper lists
- Teamspeak meet and greet, briefing, figure out a mission commander to set up a general plan if needed
- Join squadrons and split into fighter/bomber TS channels for group briefing
- Form pairs and quickly set up whisper (takes ten seconds)
- Join mission, regroup with wingman on the ground and takeoff
In case someone goes down, they can go back to the main TS channel and wait for someone else to form another pair and take off again. The surviving pilot in the pair can decide to stay and fight alone or disengage, rtb, and get another wingman in the same way.
I think it's a better way to deal with a respawn situation than trying to get people back to the ao, spend a lot of time linking up just to maybe have to split up again because flight lead is now winchester or damaged and has to rtb.
As for tactical/interflight comms, you can easily have two or even three PTTs (we are used to having two anyways in bms) to talk with whoever (or you could allow voice act, split into channels and only use ptts for interflight if needed). Or you could use text for bomber-escort calls (grid refs, calls for help). Combat in ww2 settings is much more fluid anyways, once you spot a contact you are basically engaged right away and there's just enough time to call a grid and altitude before you are too busy to communicate.