Also, if anyone has an idea for a teleport system that would suite the scenario well, feel free to share them. I am still looking for a way to possibly make it easier for respawning players to catch back up with friendly forces. Since vehicles are limited in numbers and won't respawn, grabbing a vehicle each time someone dies in the field to move back is no real option (although so far the only way). Pilots are of course an option, but with the AFM enabled players are less likely to have a skilled pilot in game to take on this duty (this is still intended due to the focus on ground movement and operations).
So... I was thinking about two different approaches:
- Have a HQ/CP vehicle that can be deployed anywhere in the field. Deploying it would take around 1min and render the vehicle unusable. Once deployed, players could respawn to it just like in other seeder missions.
Problem: This may lead to the players always having to bring this specific vehicle and preventing them from bringing a more offensive vehicle when low on numbers.
- Have a static teleport system in place between the different OPs. This way, players could always teleport to one of the OPs on the map which will bring them way closer to the objective and to friendly forces.
Problem: This makes it obsolete for players to travel on road to the OPs and would be used as some kind of "fast travel" system. And players are still not back with friendlies and still need to cover quite some ground on foot.
These are the two options that so far seem like the only real alternatives to me. I basically want to make it easier for respawning players to catch back up with friendlies without making it too gamey and easy to travel around the map (or to force players indirectly to use specific assets because of it).
If anyone got a nice idea how this could be solved, feel free to let me know.