Haven't been around a long time and only occasionally run ArmA3 to build on some very old missions. Now, I tried to stay up-to-date with the development of ArmA3 and the recently published patches.
When the 64bit was first introduced I started having trouble with my in-game FPS as my laptop did not use its secondary GPU to run the game. And the integrated intel graphics of course could not handle the game. However, I managed to fix this and saw that shortly after even a official fix was released by BI.
Now, with the 64bit being detected by my GPU correctly, I was able to play the game again with normal FPS. However, just as I did some changes to my modpack yesterday to finally try and get UO's mods working again, I found myself stuck again in game with very poor FPS. Pretty sure though the changes to the mods are not the problem here as the problem persists regardless of loaded addons.
Does anyone know if there were any changes made again recently (say the last couple of days) that had an impact on the FPS or video quality? I used to run around 60 FPS on an empty island in the editor, right now I am stuck between 10-30 fps for an empty island. I also cannot edit the missions I used to work on as I get FPS of <10 whereas just recently I had could preview these missions with 30+ FPS. As far as I know, the GPU is being detected alright now, but something else seems to impact my performance now.
Running a Laptop with two graphic cards (one being my NVIDIA GTX860M) and an i7-4710MQ (quad core). Not the best specs but I had decent results the last years with ArmA3 running with good FPS and rather high video settings.
Thanks for reading and if anyone has any idea what could have caused this and how I could fix it, please don't hesitate to share it!
Edited by Whiplash, 2017-04-12 @ 02:29.