Lately I've been wondering what is BMS' way of recognizing mission success for different mission types. Thanks to the help of Foxy, here's a manual excerpt. The same thing can be found in the BMS Manual on page 211, section 10.4.6.2
Yellow highlighted parts are what BMS considers as mission success.
List of mission types and their success factors:
- DCA: Defensive Counter Air. DCA missions are meant to protect friendly assets in a particular area. DCA flight plans have two CAP points and a patrol time. To ensure success you must stay on station and prevent friendly assets in and around your AOR (Area of Responsibility) from being attacked by OPFOR. The main problem with DCA is knowing which asset to defend with a war going on around you.
- BARCAP (or CAP): Barrier CAP. A standard CAP where your flights will protect a geographical area from enemy aircraft. Arrive on time at the first CAP point and stay in the CAP for the assigned patrol time for mission success (usually 30 minutes but that depends on the flight plan). If you have to leave early for whatever reason you must request relief from the AWACS. Try not to fly too far from your CAP point and set a commit criterion of 25 Nm. The difference between CAP and DCA is that CAP is not tied to specific assets so it is easier to get success with survival and CAP time, even if you didn’t shoot any OPFOR aircraft down
- HAVCAP: Hi Value CAP. Same as CAP but mission success is tied to the survival of the high value asset you are tasked to protect. CAP patrol time is usually longer with HAVCAP (defaults to 1 hour).
- TARCAP: Target CAP. Same as CAP but you are protecting a specific target area (usually while other aircraft strike it). You must ensure the strikers survive their attack.
- RESCAP: Rescue CAP. Same as CAP but you must protect friendly rescue (usually choppers) assets while they work in a specific area.
- AMBUSHCAP: Same as CAP but you’re hiding from the OPFOR, usually behind a mountain at low altitude.
- SWEEP: Aggressive Air to Air flight that has no patrol time but 3 target steerpoints where you will attack and destroy as many OPFOR aircraft as possible without friendly losses in your flight. You must shoot down at least one enemy and survive for success.
- INTERCEPT: This Air to Air flight has a very specific target that must be intercepted and destroyed around the target steerpoint. Mission success is tied to the failure of the intercepted aircraft mission. An abort by them is considered as success for you. Mission can unfortunately fail if another unit downed your target.
- ESCORT: Your flight must protect a package from OPFOR aircraft. You will meet with your target package and fly with them (usually in front of them to ensure they are not attacked by enemy aircraft). The trick with Escort is to find a good compromise between commit criteria and staying with the package. Enemy forces will try to drag you away from your target, so other enemy flights can destroy them while you are not there to protect them. For mission success the target package must not sustain any loss.
- DEAD: Destruction of Enemy Air Defenses. As the title implies you must destroy as many specific radars and/or launchers as possible at the target steerpoints. That’s the old SEAD STRIKE tasking from 4.32.
- SEAD: Suppression of Enemy Air Defenses. This time you don’t have to destroy specific ADA, but usually protect a strike package from enemy air defenses. It’s the old SEAD ESCORT tasking. Mission success is tied to the strike package sustaining no losses. (Note that it says Strike Package. If you plan on killing enemy Air defenses without a strike package, make sure you frag DEAD)
- OCA STRIKE: Offensive Counter Air Strike missions are targeted specifically against airbases or search radars. The purpose of OCA strikes is to help gain aerial supremacy by destroying assets on the ground. Mission success is tied to target damage of at least 30% (target must be under 70% operational status after the strike).
- STRIKE: Genuine Air to Ground strike mission against a variety of specific targets. Decrease operational status of the assigned target by 30% at least to ensure success (target must be under 70% operational status after the strike).
- DEEP STRIKE: Same as STRIKE but deep behind enemy lines. Success conditions are the same as Strike.
- PREPLANNED CAS: Close Air Support mission against known ground units. The FAC is not needed. Destroy as many vehicles in the target battalion as possible to ensure mission success. Please note the flight plan will place two target steerpoints. The target is supposedly around these two steerpoints, usually moving on roads. Mission can unfortunately fail if your target was destroyed by other units.
- CAS: Same as Pre-Planned CAS.
- AI: Air Interdiction missions to prevent reinforcements reaching the front line. There is no specific target assigned between the two target steerpoints and your flight is free to hunt down reinforcement and logistics units (actually any unit will do). To ensure success you must destroy as many targets as possible.
- TASMO: Tactical Air Support for Maritime Operations. Damage as many naval targets as possible at the attack steerpoint.
There are few more in there that are pretty interesting but practically never done. Neither in MP nor in SP as that type of mission, while it can be done in an F16 doesn't really utilize the F16 in the way it's meant to be (i.e Recce or FAC) or is just a buggy mess (On call CAS)
Edited by Nebojsa, 2017-03-03 @ 19:58.