At least it shouldn't be. It should be a waiting room. A placeholder.
I liked it because it wasn’t really a mission. People seemed to take their time getting started and players had a chance to get prepped and ready for a mission. It provided an opportunity to try out specific tactics and drills. It was a environment to socialize in game. When the numbers got higher we would end the mission and start a real mission.
I enjoyed CO-Ops mostly because it wasn’t a real mission. I know there have been many many times since COOps was removed that I do not play ARMA. I see the server empty, no-one is playing. If CoOps was still available I would log on. But while waiting it is playable solo. I could practice flying or test out weapons or ordinance. But usually I would not wait long to be joined by someone. Then soon after that there would be two of us. It was really fun to play with just 2 people. We could do a recce. Or sneak inside the AO an set explosive traps for the enemy. I was great to play with a fireteam cause we could conduct a probe to test the enemy strength. The thing is like a blackboard that allows the leadership to propose whatever type of objectives seem fitting for the team. It’s a seeder the real objective is to encourage players to join the server. I saw great leadership often and rarely saw players derping or relaxing the UO standards. It was an excellent opportunity to exercise communication and teamwork.
If I started the mission I would often set the AO as a huge area and limit the mech/armor assets. Then focus on infantry only type objectives.
Co-Ops was a place to hang out until we had enough players to start up a real mission. I noticed many times that players congregated at the base until we had at least a fireteam or a squad and then someone would take lead, assign roles and loadouts and then conduct a decent briefing. It was a very good example of the type of game play that I really enjoy at UO.
Some nights a couple of us could have been loitering in TS, looking at our respective screens, just chatting, but instead chose to start up ARMA and go to the base on Altis and be in a virtual world together. Pretty soon other players we logging in and we would have enough players for a little action.
The other seeder type missions are dramatically different. The focus is on spawning and respawning then running out to the enemy and getting kills. There is very little chance to get players in a group, assign rolls, kit out and conduct proper briefings. I’m not saying that it didn’t or couldn’t happen, but that the mission design encouraged players to repeat the endless cycle of respawn and teleport to the action, and repeat, and repeat. I once stood at a spawn point in an Insurgency mission and watched players respawn and run to the teleport for about 10 minutes. Not one of them stopped and said a thing to me.
I really miss having a good seeder where early morning, weekday, late night, relaxed players can just chill. If it is made correctly it is not a “real” mission. It is just a place to enjoy each others company … till there are enough of us for a “real” mission.
P.S. Any good seeder should have a sign at the spawn point that directs all players to
"Contact the CO on Long Range Radio Channel 1 to receive orders."
so they don't run off solo.
Edited by Jimbo, 2017-01-25 @ 00:29.