The following code should allow for mission makers to interchange rocket, upk, and fab pylons. Additionally, it is plausible that the Mi-24, Apache, and Supercobra can be edited similarly however due to having a pilot and gunner difficulties emerge.
To summarize what is going on:
removeMagazinesTurret and removeWeaponTurret delete the ammo and weapon from the pilot slot [-1]. For copilot/gunner change to .
addMagazineTurret and addWeaponTurret create the ammo and weapon for the pilot slot [-1].
removeMagazine and addMagazine change the pylon visually. Note that under cfgmagazines there are unique pods for some weapons that are used instead of the weapon itself.
Edited by Morluck, 2017-01-05 @ 22:38.