I certainly enjoy the experience here at UO. I think we can all agree that it equates to a nice balance of Mil-Sim style of game-play without the stiff organisation of dedicated Mil-Sim units. We come and go as we please. A value which makes UO a constantly active, attractive and dynamic place to play (even if you average 250ms ping and 6am log-ons). The majority of missions are very good. Some almost genius in their originality, made by a base of mission makers who are very dedicated to providing an interesting spectrum of game-play.
I wanted to clear that up before anyone thinks I am currently unsatisfied with what we have. I am not. I purely want to explore a concept
I would like to discuss the "Persistent" style of missions I hear about in and around the ARMA 3 community. A concept that seems to suggest a more immersive experience.
Here I hope to start a discussion about people's ideas and thoughts regarding "persistent" game-play. Is it possible? Would it be better suited to events? How would one keep a mission going without suffering server death when people are killed? How do you make a flexible scenario where the number of players online does not impact the continuity of the mission? How do you overcome the fact that it's a game and therefore the pace of combat is quick and fearless? How would you re-integrate players back into the mission without creating just another King Of the Hill match? Is this something people even want? Does this already exist substantially in other places? How do you handle logisitics? Do we have the content required for such a thing?
So many questions.
I'm curious as to what philosophies are out there regarding the matter.
My first thoughts are that if it could be done, the Team vs Team (TVT) style of mission would make for the most dynamic and interesting form of persistent game-play. For all actions to be accountable to people's decisions would seem to hold more weight on the outcome as opposed to one side being scripted in their actions (Co-Op). Also that re-spawning players in squads (however that may be handled) would retain more structure and co-ordination rather than individual reintegration into the mission.
I look forward to any input on the idea.
Edited by Chainsaw, 2016-12-06 @ 04:48.