Looking for some help with extracting the A3 and A2 editor objects add-on that is included with the prototype X-Cam map. I have spoken to Impulse about a month ago and received his blessing (although I understand things change and he holds the right to now say otherwise) to add only the function that allows you to access the A2 and A3 objects from the 2D editor. Thank you.
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Requesting help with the Editor Object Add-ons for A3
Posted 2015-02-18 @ 02:44
Posted 2015-02-18 @ 09:50
I have created a few terrains and seem to have an understanding of how object placement works. Objects are taken from the P drive after running various programs that extract Arma 3's data to the drive. Once the terrain is complete it is packed into a addon. If any additional objects are placed on the map not from the base Arma 3 data then another addon is required that contains those files. As it currently stands the Arma 2 assets are from the All in Arma pack, for this reason I do not see this as possible. X-Cam most likely contains a few additional addons for the Arma 2 content. The script that allows you to place the Arma 3/2 objects in the 2d editor is written for its own addon and not the All in Arma pack. You could probably isolate the script and rewrite it for the AIA pack but that would be very difficult.
Posted 2015-02-18 @ 23:14
Interesting. My request still stands but never the less, a great response. o7
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users