1.0 Server Administration
The administration of the server will be entrusted with designated UOAF members, Impulse 9, and whoever he appoints in accordance with his position as a Game Service Officer.
Server admins are selected by the UOAF leadership and are reviewed by Impulse 9. The following admins have been selected based on activity, geographic location, and gameplay trends to insure that the server is accessible on a continuous basis. These admins are:
1.1 Server Modification
When an update to Falcon BMS or DCS: World is live, the server will immediately adopt this version. Campaigns are currently the only thing modded outside the vanilla BMS installation for the server. When adding your own client mods, it is completely at your discretion and risk. However, if your mod crashes the server, you will lose eligibility for participation until you can conform to the server standard. This principle applies to DCS: World as well.
1.2 Server Information
The server information will be posted in the same location as the ArmA3/TeamSpeak information. This page will list the IP and password for the BMS/DCS: World server. Do not discuss server information on a stream/video or outside the community. It is the responsibility of users to find this information for themselves.
All flight activities on the server will conform to the UOAF Squadron SOP's. Particular attention should be placed on the server joining steps, specifically the entering of a bandwidth parameter, located on our wiki page. When possible, UOAF events will be hosted on the server. 24/7 campaigns and continuous DCS: World services will be provided based on community consensus and resource availability.
Edited by Force_Majeure, 2016-01-16 @ 19:43.