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UOTC Scenario Training
Posted 2012-12-18 @ 23:08
Terms: The users are given a single slide that presents a tactical scenario. The terrain, enemy and situation is described and users task is presented from that. The difficulty will vary as the training progresses.
Time: 1-2 slides is expected every week.
Terrain: Your squad is moving through a low-cut corn field that doesn't provide any cover or concealment. To the north 100 meters there is a forestline running from E-W.
Enemy: The enemy is a single person with an AK-47.
Situation: Your squad comes under fire. Your orders are to assault the enemy.
How does the squad proceed and what bounding technique should be used?
Posted 2012-12-18 @ 23:21
Posted 2012-12-19 @ 01:38
That's what I would do
This would good for mini training drills for folks, take an hour or so and they just practice assaults and other scenarios live on the training server, +1!
Edited by def, 2012-12-19 @ 01:39.
Posted 2012-12-19 @ 01:57
It's a small way for me to keep on contributing to UOTC while I'm in Afghanistan.
Posted 2012-12-19 @ 02:19
Hmm , first reaction, hit the ground at where you are, and get supressive fire on the target area suspected of having the enemy, when incoming fire is halted / reduced to indirect, then either: move 1 man up and throw a grenade into the treeline, and Break from contact by fireteam bounding south (away from contact)., as you are exposed in an open field. More people can be lying in that treeline.
Posted 2012-12-19 @ 02:21
Posted 2012-12-19 @ 02:29
1. Hit the ground, get guns pointed at the contact and supress area of contact.
2. when incoming fire is halted / reduced to indirect. Move blue in buddyteam boundings till within good throw range (cant remember what "effective" range is for throwing anymore, as i never found it difficult as a handball player ) and get a grenade into the enemy area, yellow team will stay behind and supress.
3. Both team secure till sure that no activity is shown from the area, then yellow team bounds up to get into the AO while blue secures their approach.
(inbefore he makes us all look like donkeys...)
Edited by mr2, 2012-12-19 @ 02:42.
Posted 2012-12-19 @ 08:41
In a perfect scenario:
1. Both fire teams take a knee and begin returning fire at a rapid rate. Standard actions on contact. Field prevents going prone and with little cover the squad needs to suppress and destroy the enemy quickly.
2. Once enemy fire is lessened. I proceed to order yellow team to go firm and fix the contact, I then have blue team do a short/medium bound to the right (east if picture is orientated north). I move blue rather than yellow as I don't want to isolate blue too much by moving yellow too far away and I use a bound rather than peel as it's too slow for this situation.
3. I follow up with having blue pick up the slack and have yellow bound to blue's right. Creating the same setup as in picture but out of killzone. Concerned that yellow is stationary for too long allowing for effective snap shots from the enemy.
4. I then order yellow team to assault forward in buddy rushes to flank the enemy with grenades while blue team fix and suppress. Buddy rush over bounding as I feel this situation needs speed and urgency to get out of the open/neutralise enemy.
5. Yellow team consolidate after destroying contact, go firm and blue team advances up to them.
I am also open to the possibility of giving the same response, but how it would work out in ARMA.
Posted 2012-12-19 @ 09:35
2) Once the target is suppressed (after assuming he really is alone and the yellows can't find anybody else), have yellow bound towards the right of the suspected location of our target to take him out.
3) Have blue do a 360 to make really really sure that the one bloke was really it and have yellow link up with them to continue as before (assuming there are no casualties).
Posted 2012-12-19 @ 09:40
situations that had happened.
Posted 2012-12-19 @ 09:48
2) After fire superiority is achieved, the SL orders the squad to prepare to attack the enemy by successive bounding overwatch (the default method we use here at UO). Suppressive fire should continue, but at a lower rate of fire.
3) Once the fire teams are ready to perform the attack (the maneuver element ready to move, and the suppressing element reloaded and actually firing) the squad is ordered to pull off the maneuver.
4) Both fire teams should bound up to hand grenade range in short increments ("I'm up. He sees me. I'm down.").
5) After hand grenades are thrown (should be done when everyone is prone due to fragmentation danger and no real cover) the entire squad assaults the enemy position simultaneously. Firing while walking until close enough to confirm enemy death is a wise choice.
6) After successful assault the squad pulls security while in the cover of the trees and if not in further contact assesses injuries and ammunition status, and the SL should send in an ACE report.
PS. Bloody excellent decision to have this, JB! Looking forward to more! DS.
Posted 2012-12-19 @ 11:31
Posted 2012-12-19 @ 11:41
Great idea btw, thx.
Edited by Ratszo, 2012-12-19 @ 11:51.
Posted 2012-12-19 @ 13:19
1. Squad gets into the lowest possible shooting stance and suppreses the target.
2. SL orders: "Prepare for alternating bound forwards. Blue covers, yellow moves".
3. Once the squad is ready Yellow executes on his own intiative or on order.
4. Step 1 & 2 is repeated until the squad is just outside throwing distance of the target.
5. SL orders: "Yellow, assault the target. Use grenade". If the SL doesn't specify the use of grenade, flashbang etc it is up to the FTL, but the order should alway be given before the assault. Remember to specify who throws the grenade.
6. Yellow bounds one more time and angles itself 45 degress onto the enemy while Blue keeps up the suppresion.
7. Yellow D watches for targets in-depth. B and C are the ones carrying out the assault and use of handgrenade (In this case it is B using the grenade). A keeps suppression along side with whoever is not on the far right or throwing the grenade.
8. The soldier pulls the pin, yells "Frag out", goes prone again, awaits the explosion and walks towards the target shooting one round each second. Rate goes up as he approaches the target.
9. Blue FTL makes sure to shift his team's fire to the left as Yellow manuevres as does A.
10. When B blocks C's field of fire C joins B in moving towards the target.
11. SL or Yellow FTL radios "All stations, friendlies are in the target" to prevent blue-on-blue when B and C enters the firing point.
12. B and C radios that the position has been cleared and number of dead, wounded or captured enemies.
13. The rest of Yellow joins up and Yellow FTL directs Blue as to where he sees their position ie. "Blue, jump up on my left".
What I wanted to see here was two things. 1) The use of alternating bound to close in with the enemy as quickly as possible, and, that Yellow is the first to bound to avoid the risk of blue-on-blue. The image below illustrates my point albeit mirrored.
2) That the target is suppressed while Yellow flanks.
Some good suggestions all around. Does anyone have any questions, concerns or thoughts? If not I will upload the next scenario tomorrow.
Posted 2012-12-19 @ 13:27
To consciously think of what team moves first due to blocking line of fire is something that didn't occur to me, although I did choose successive bounding overwatch to eliminate the problems with it against a point target (sacrificing speed for fire superiority and ease of handling of the squad, with the downside of being exposed in the open for a longer time).
The method with nominating one man to throw the grenade and to assault is something I've never even heard of, but the sensibility of it is obvious, and that I'll definitely take to heart.
Edited by Inkompetent, 2012-12-19 @ 13:39.
Posted 2012-12-19 @ 13:32
Posted 2012-12-19 @ 17:54
Posted 2012-12-19 @ 18:02
Posted 2012-12-19 @ 18:07
Why close to grenade range? It looks like one team or the other would end up with a clean shot well before that.
You have to assume you cannot really see the enemy, so you use all means to get literally on top of him to make sure he is dead. The safest way to do so is to frag his holy hole as the ultimate finish-off. And if you've already fired 500 rounds in his direction, you can very well sacrifice a hand grenade.
Posted 2012-12-19 @ 18:21
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