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CO04 Abdera Nights v3
|Submitted:||2013-11-18 @ 12:32|
|Last updated:||2018-11-30 @ 07:26|
|Checked for script errors?:||Yes|
|# Min Slots:||1|
|# Max Slots:||4|
|Join in Progress:||JIP Teleport - Teleport to your squad.|
|Respawn:||No Repawn / One Life Only|
|Description of Mission:||
An CSAT HVT is in Abdera, taking shelter from the storm. An MD-500 has been allotted to your Fireteam for Insertion and Extraction.
Objective is to Eliminate the HVT and then escape.
1.0: First Version.
1.1: Added ComSig, Cleared up Text Errors. (Also changed Current Version File Name.)
1.2: Moved Insertion angle by Ghosthawk Transport. Also added Farooq's Revive Script.
1.3: Re-added Gear Scripts to each playable unit. Added UPS AI Patrol script.
1.4: Changed BLUFOR weapon and gear loadouts to be more in line with a SF Squad.
1.5: Completely removed the F3 Framework. Wrote my own gear scripts for each team member.
1.6 Added JIP, altered Exfiltration Heli to wait for 60 seconds and to make sure all surviving squad members are loaded as well.
1.6.1: Disabled Respawn.
1.6.2: Fixed Team Leader and anyone using a Grenade launcher without a silencer to a different preset weapon. Also reincluded bleedout for Farooq's Revive.
1.6.3: Changed Enemy to Motorized Infantry Squad.
1.6.4: Made Extraction Chopper actually wait for all living team members.
1.6.5: Added CMS. Made sure Extraction Chopper Lands.
1.6.6: Fixed Gear script.
1.6.7: Added Spectator Script Hill Gamelogic.
1.6.8: Updated briefing per Toadball's Review Thread. Added additional Fireteam to OPFOR side.
v1.7: Added Olsen's Framework modified for Arma 3. Rewrote briefing to reflect changes to Squad Designations.
v1.8: Removed 4 slots to allow for a Civilian MD-500 heli for insertion. Added Blizzard. Removed extra dudes in the town, replaced them with single hvt and bodyguards, with large QRF. Added 2x Large UAVs, already flying. Changed Camo to reflect Snow Setting.
v2: updated mission to current standards, changed playable units slightly.
v3: changed qrf to actually work, moved ZSU-23 forward slightly, increased Time Limit to 60 minutes, increased view distance to 2000 meters for players and AI, added guard waypoints for guards. made guards pay attention to who is shooting at them.